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AI Insights · Timothy · December 2022

Top 5 Slime Games in Australia Q4 2022

Discover the performance trends of the top 5 slime games in Australia during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Slime Games in Australia Q4 2022

In the fourth quarter of 2022, the top 5 slime games on a unified platform in Australia demonstrated varying performance trends across downloads, revenue, and active users. Here's a detailed look at each app's metrics.

Super Slime Simulator from Dramaton LTD experienced fluctuations in its weekly downloads, starting at around 5.9K at the beginning of October and declining to 2.4K by early December, before recovering to end the year at 3.2K. The weekly revenue for this app showed a peak of approximately $493 in early October but generally hovered between $60 and $200 for the rest of the quarter. The weekly active users also saw a decline from 19K to about 9.3K, with a slight uptick to 10.4K in the last week of December.

My Talking Slimy: Super Cat 3D by Pixeland LLC had a moderate but steady increase in weekly downloads, reaching around 1.4K in mid-December from a low of 30 in mid-October. The active users followed a similar trend, increasing from 207 at the start of October to 926 by the end of December.

Slime Simulator Time: ASMR DIY by Tap2Fun Limited Partnership saw its weekly downloads fluctuate, starting at 847 in late September and ending at 920 by the last week of December. The active users also showed a slight increase, from 2.5K at the start of October to 2.6K in the final week of the year.

Fluid Simulation from Pavel Dobryakov had a notable peak in weekly revenue at around $102 in late November, but generally stayed between $30 and $70. The weekly downloads reached a peak of 882 in late September and gradually declined to 301 by the end of December. Active users similarly dropped from 1.9K to 1.1K over the quarter.

Finally, Virtual Slime by Cider Software LLC had a steady weekly download rate, starting at 627 in late September and ending at 450 in the last week of December. The weekly revenue fluctuated, peaking at around $43 in mid-December. The active users showed a decline from 1.2K to about 832 by the end of December.

These insights, sourced from Sensor Tower, provide a snapshot of the performance trends of the top slime games in Australia for Q4 2022. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2022